View Full Version : Scripting
- Scripting Features & Improvements
- Quick suggestion for Blackjack scripting
- [SOLVED] Bug with scripting and locking items
- Scripting. How to create custom tile?
- Scripting: Infinite Bag + Custom Object
- Scripting - Create Decks on the fly
- Scripting: takeCardFromDeck does not work if the deck has only 1 card
- printToColor() not working?!
- Scripting: Inconsistent treatment of end-of-line escapes
- Scripting: Getting object global variable values ... I'm stumped
- Scripting: onObjectMovedInZone(zone, object)
- API: setRotation() what coordinate system is used?
- Wondering if this is possible to do with Scripting.
- Scripting spawnObject 'type'
- Scripting Examples
- Big thumbs up on the new scripting section!
- 2D figurines facing the camera
- Shallow scripting zone
- Getting an object from a pile (stack)
- onPlayerTurnStart problem
- Please provide a good change-log on scripting.
- Buttons in Hidden Zones not hidden
- Detect when a dice stops rolling? Or maybe a better solution?
- Callback function on the spawnObject function?
- takeObject location/rotation placement and physics
- Can't call clearButtons() and createButton() in same frame
- Help! Confused about accessing table arrays of table arrays
- Various questions (latest: scripted counter not working for others)
- Can't spawn single item from workshop mod with script
- Request for object 'states' support in scripting
- Objects stacked via scripting auto-stack and 'disappear'
- Why does this script require adding an extra second to work as intended?
- Request for Object Face Up/Down status
- setPositionWithCarry??
- booster packs emulation & heart-beat script
- Scripting API Changelog
- v6.9 Live - reading a table from an object, what changed??
- v6.9 Live - Scripting - object.getTable() errors
- Calling functions from the Global Script
- Auto-stacking of 'chips' - cannot unstack via scripting
- Thank you for 'states' support in v6.9
- Scripting: Player lift_height
- Script edit window text is invisible
- Help!! with arrays again
- Scripted counter values don't show for other players
- takeObject issues - Custom Objects
- setNotes BBCode: no [size=???][/size] support
- [v6.9 Live] Flipping an object with a button makes its physics go crazy
- Scripting in Beta build, pasting from clipboard doesn't preserve newlines
- Has anyone made a connector script?
- Printing only allows player colors | setValue on Counter only updates host
- Unity 5 Beta 5 question about coroutine.yield
- Unity5-b5 objects colliding
- Can't delete spawned button
- Unity5-b5 .takeObject() BUG
- Unity5-b5 card-stack Deck handling
- Request for example of counter with scripting
- Copying exisiting objects?
- Questions about max script size
- Issue Tracker Thread... yes please
- Copying Objects
- Scripting: Ability to read parameters of a custom model
- Scripting: Ability to read an object's Lua script
- Creating Booster Packs
- Scripting improvements
- How to add a delay?
- Scripting Zones Bug??
- Object Stays Selected [BUG??]
- BUG Report - printToAll Command, Magenta and Yellow displays White.
- Atom Text Editor Plugin Feedback
- Atom Editor Help - Object Scripts
- Objects 'bounce' on top of script trigger zones
- 'use_gravity' member variable behavior
- Resuming a saved game...
- No longer need to wait after spawning an object?
- Renewing everything in a Scripting Zone to it's default position
- Line breaks in script
- A few scripting questions
- [ADDED] Closed, Sealed-off Bags for Scripting
- Error - "Releasing aborted thread"??
- getTable() is broken
- Scripting repository?
- Scripting Zones fall through table
- How to simulate players for debugging purposes?
- Scripting example/mod if it's helpful
- Re-requesting object coordinates in right-click 'Scripting' menu
- Custom values on dice objects
- Position tool
- "On End Turn" function?
- Re-stock Card Piles
- Simple RuleBook with Pages?
- Request for putObject function - inverse of takeObject
- Can you script tooltips?
- TakeObject from deck - works, from bag - doesnt
- takeObject ignoring the 'y' value - it was me (kinda)
- Decks, Cards, and Scripting
- Function to remove sketching?
- Wait X Frames until deck completes? :D
- Scripted mod duplicating objects
- Avoid "Custom Model" window popup as host when using spawnObject()
- Enhancements I need
- setPosition() Bug?
- Cards and Decks cont'd.
- Prevent 'End Turn'?
- Secret Roles Script Request
- Object Lua Script - only original values show in Lua Editor?
- Card hitting bag makes it spawn another bag??
- Give Hidden Zones a Scripting GUID
- printToColor, when string contains a ":", the remainder of the string prints White
- Table variable not saving new value
- editButton makes it dissapear,reappear
- Any way to apply click/keyboard actions to objects that are not buttons?
- Is _G global?
- Ver 7.2 onPickedUp() function broken (for hot seat anyway)
- Hotseat players not considered seated
- getScale setScale
- Changes to buttons with 7.2 (hotfix 1)
- getAngularVelocity, addForce velocity
- Draw Specific Card from Deck
- Player camera mode
- Scripted object in custom infinite bag (same model) messing up my poker table
- dealToColorWithOffset (*Not* a bug)
- Teams and Player Hands
- math.fmod(x,y) doesn't give expected results
- onObjectEnterScriptingZone bug?
- dealToColor issue based on deck placement
- Script code for Global not showing in internal Lua Editor
- Check if two objects are the same type, using the same algorithm as the Infinite Bag.
- Player Grey
- Deprecated callLuaScript... Atom regex find/replace strings
- using lookAt() API function locks camera from x/z movement or rotation
- BUG spawning Custom_Token via script
- Interactable variable bug
- Failure to load card during Lua scripting
- GetVar/setVar
- Tip for camera "lookAt" ... use math.atan2(x, y) function for yaw settings
- Camera 'lookAt()' issues
- [ADDED] Bullet dice
- Can you have 3D UI buttons with images?
- The flip() function is not the same as the in game Player Flip action
- Atom plugin not handling some characters
- Change custom object
- Sorry if this is a duplicate post... request: button style modifications
- interactable only works for host?
- add test dummy players
- v7.3 spawnObject scale problem
- locking object returned by takeObject()
- onPickedUp/onDropped and wrong distance using the snap tool
- Request: script access to player hand zone
- BUG: On Button Position
- BUG: object.clearButtons()
- How to use onSave()
- bool obj.locked ?
- Question: Any way to determine which player clicked a 3d button?
- Help Learning: Creating a simple button to print 'hi'
- Scripting Question Saving / Loading Values
- Step by step initiation
- How to use editNotebookTab?
- Way to get button pressed?
- How to copy [any/all] items in a [single] scripting zone with a [single] button
- Update or ‘re-Import’ an Existing Object
- Change to resting variable behavior
- Bug? with setPosition()
- Attaching and Unattaching Camera; Getting Keyboard Input?
- Index Nil Value
- Moving items between containers
- Reseating players ; change player's seat or color
- Learning Lua specifically for TTS?
- How do I catch the Roll event?
- need help understanding getPostion
- Getting "resources owned by different scripts." with setVar()
- [BUG?] onLoad not running when in "loading" state
- Display on screen message?
- Need Help generating multiple buttons
- Need Help Scripting
- How to find out who is host?
- Request: obj.clone() function parameters - include rotation and callback values
- Minimum scripting zone size?
- obj.TextTool.setFontColor()
- WARNING: Over 2.8GB...
- Scripting zone shape
- Need some starting help - want to learn scripting
- attempt to index a nil value when trying to create a button. Nothing is nil.
- Dynamically set the board image
- Putting Objects into Bags
- Callback Object ID
- Custom Context Menu Buttons
- Using hidden zones to draw certain cards
- takeObject() Callback & Getting A Reference To The Instanced Object
- Documentation Error/Typo - spawnObject
- An inventory space calculating bag
- Getting Current state of an object
- SetPosition Issue
- Hotseat Issue
- Object Function Using Global Function
- Solution: Context Menu Alternative
- Avoiding Deck Destruction
- Compensating for the World
- Audio Files
- [Newbie question]Getting an object reference error
- Assistance -- Tables/Loops -- Calculating unit production
- card manipulation - I haven't googled these yet so just getting a feel
- Strategizing a rather involved project: scripted battle system
- Avoiding object collision
- Deck Value Calculator
- Documentation/API Issues
- We haven't forgotten about scripting! What do you guys want to see?
- Issues With Buttons: Player Hands and Flipping
- arrghgh - just did a wrong "save" and erased my scripted save game :(
- BUG Confirmation: Automatic Hand Stacking
- BUG Confirmation: OBJ files don't follow OBJ texture maps
- How much do you plan in advance when doing a mod?
- Hidden Areas - If A Tree Falls In The Woods...
- How do I easily move tokens from a bag to another?
- [SOLVED] SetState is not working [solved]
- Is is possible to assign shaders to custom die? I.e. they're to shiny.
- Is there a Counter OnChange Function or similar?
- If there any way to get a card to behave like other objects? I.e. normal obj physics?
- How To: Can't Touch That!
- How to make mod for manual music playing?
- Does the new SetState object take a while to be instanced?
- Special Character Rendering
- 3d UI Buttons size
- Running several coroutines in strict order?
- How To Use Scripting Zones?
- Get table element names as strings?
- TTS or Football - Hard Draw Interception
- Manipulating Joint Objects
- How would a ninja do it? (Space Trading game)
- PrintToAll - Secret Meaning Of :
- Blocking And Non-Blocking Functions
- Creating Decks: This is my toolchain
- Update Function - Fixed FPS Or Not
- Timers - Bad Assumptions
- Timer - Resolution
- Handling decks with scripts attached that get destroyed when all cards are removed
- Card Leaving A Hand Face Down
- translate object location based on current rotation?
- Interprocess comunication or tcp sockets
- Button creation, removal, and editing
- Figurines with alt-over for card image?
- Changing the Color/Owner of Hidden Zones
- Can Scripting get the name of a card that's face down?
- Increasing the time a broadcasted message remains on the top of the screen
- Preventing user from picking up other user's objects
- update() function doesn't affect camera?
- Passing and returning a value to/from an object with the tablet - Is this possible?
- Getting text on an object/multiplacation of 2 text fields
- Call a global function from a local script
- [SOLVED] Does Global:call() work, or does it only work for objects?
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