- Spawning a custom object inside scripting zone breaks onObjectEnter/Leave events
- Bug/Scripting -- change color
- self.clearButtons() does not work for clients
- BUG: onObjectDropped not called when alt-right-clicking
- [BUG] cannot use editNotebookTab on grey notes
- Is there a way to save an unserialized table?
- [BUG] buttons created around a scaled object are also scaled
- Small bug with the scripting of AssetBundles regarding indexes
- Timer Bug
- [BUG] Issue shuffling cards with scripts
- [SOLVED] onObjectDestroyed change?
- Object.setState() throws error and stops Lua execution
- GUID isn't unique on copied object
- [Bug] Buttons display on wrong object for guests in server
- Hold-views and Scripts
- Calling Player[color].getHandObjects() throws error while Player groups cards.
- [SOLVED] Timer is currently broken when it comes to Load and Undo
- [SOLVED] [BUG] Screenshot wrong when saving scripts
- BB Code error with long strings
- takeObject's callback cannot send params to another object or to Global.
- Scripting Zone edges on it's Y axis are ignored.
- onObjectEnterScriptingZone never gets called
- [SOLVED] getQuantity() returns 0 when stack has 2 tokens in it
- Manual & non-manual deletion of tiles having different effects
- Copy text guid
- Text Tool Issue
- Update 8.7 messed up scripting zone scale
- Scripting zones are visible for the first frame after creating
- createButton() doesn't accept XYZ position indexes.
- Can you use setPositionSmooth() to move cards out of hands?
- Duplicating content with putObject()
- onObjectLeaveScriptingZone not trigered then objects are deleted.
- [SOLVED] GUID assignment is not fast enough
- Scripting zones and decks bugs
- Hotseat players not considered seated
- onCollisionEnter not triggering on multiple items?
- Buttons not showing and/or showing at the wrong position for clients
- Non-interactable text is able to be edited by everyone but the host.
- lua function [B]error()[/B] IGNORES error level
- [SOLVED] getRotation and the gizmo's rotation are different
- [SOLVED] onSave() microstutter
- [SOLVED] Hidden Zone and object script bug
- Problem with locking an object with a script while it's being held by a player
- held_by_color is nil in onObjectLeaveContainer
- getQuantity() doesn't work on infinite bags.
- Enter/leave scripting zone events break when stated object changes inside the zone
- [SOLVED] Parameter variable name error
- putOject to containers being searched destroys objects
- highlightOn timer property does not reset when called again
- Pasting an object triggers onLoad()
- Bug With Copy of Objects?
- [SOLVED] LuaPlayer.color property gone in 9.4
- onObjectLeaveContainer from an infinite bag
- putObject into a deck from hand
- [SOLVED] Lighting.apply() does not work
- [SOLVED] spawnObject ScriptingTrigger doesn't work with getObjects call
- Need a better way to obtain last card in a deck before deck destruction
- In Hotseat function onPlayerTurnStart() goes twice
- onCollisionExit() with Physics Mode in Semi-Lock
- Physics.cast ray, debug extending past where it actually affects
- Bug in onSave reporting incorrect line number
- Cloned object has wrong guid
- onObjectPickUp in Hotseat is fed the wrong player_color
- [SOLVED] After 9.6 setposition from hand not working
- OnCollisionExit and OnCollisionEnter
- onCollisionExit not working as expected
- Button tooltip property having no effect?
- Input Boxes oversight (bug)
- Updating Input with editInput() shows label instead of value
- Minor problem with highlightOff() and asset bundles
- bugged tooltip
- [SOLVED] Putting cards into decks makes a lot of functions break
- Custom contextual menu items
- Reset() after Loading
- Atom Save / Load not always working
- getSelectedObjects() errors out on items in bags
- Timer duplication error with copy/paste
- getCustomObject() is not returning "thickness".... ?
- takeObject is taking objects with their colliders on
- [SOLVED] v10.0: Scripting Zones no longer support functions
- Button Tooltips (and the red button icon) showing through hidden zones
- Hot Seat not working properly - color does not change
- onCollisionExit triggers without reason on cards
- .getSelectedObjects() Issue
- takeObject doesn't seem to work with index parameter
- Berserk - Please have some considerations on effects of altering your functions
- Why is takeObject() - taking 2 tokens, when I only instruct to take 1?
- getCustomObject() not working on cards that aren't part of a deck
- Messages in chat with alpha < 1 gets reset to 1 when word wrapping.
- Problems with tooltips
- JSON.decode a large JSON string takes forever
- Permission Error Atom Cant save more than one time
- Atom autocomplete problems and scriptstate on bags.
- Scripts not running (Mac OS X)
- UI Assets seems unrelayable
- VerticalScrollView taking priority before escape
- Unnecessary collisioncheck for everything
- UI Issues
- Custom XML UI Tooltips on Text Do Not Rotate When Text Rotates
- Notebooks just became even more useless.
- Error after 10 UI elements created
- Dropdown offsetXY affects options
- There appears to be a bug in "clone()"
- Bug with WebRequest.post()
- Object XML UI problems
- Buttons on a Panel (show, hide)
- Element Tooltips focus
- UI problem dynamically changing a default value
- onObjectLeaveContainer only called for first card when dealing several cards
- Multi-byte character probrems between Atom and TTS
- Major onSave Bug
- Major Moonsharp Bug
- Cannot iterate with newindex
- onCollision event problem
- Get TextTool objects in a Scripting Zone
- Inputs under buttons override buttons
- JSON.decode(unicode_string) error
- UI.show() ignore visibility attribute
- Can't use rich text dynamically
- Rotation of UI tooltip
- Turns.turn_color - Doesn't do Anything
- Rigidbody component doesn't properly update
- ScrollView elements break with rotation attribute
- White Box and Error With UI for Clients
- Object.name return tag on Card
- deal() uses position of last object in getHandObjects(), even if it's been changed.
- Custom_Tile setCustomObject stretch not available
- Physics.cast(...) return empty table if direction is not provided
- Player.setHandTransform overwrites loop parameters??
- shuffleStates produces internal errors if it selects the current state.
- UI elements frozen after hide and show
- Custom UI on images objects don't load
- For loop
- "return nil" is required?
- filterObjectEnter can be circumvented by multi-select
- Color.fromHex
- onObjectEnterContainer() not firing for all items when grouping
- DropDown's option element cant be found via UI.getAttributes()
- Docs error for onObjectDrop event
- Last Card of Deck
- UI ScrollView jumps backt to the top
- getSnapPoints returns wrong coordinates
- Book.setHighlight() doesn't work if the same highlight was previously cleared
- Grid.offsetY not working
- Global.call Attempt to perform operations with resources owned by different scripts
- odd placement of button when click_function target is another object
- Quirk when attaching objects inside of onPickup
- Attempts to access WebRequest is_error or error properties result in Lua error
- new spawnObjectData() returns a boolean rather than a reference
- getSnapPoints Error
- Snap points and decks
- GridLayout Bug?
- GridLayout Position error
- Global UI and visibility issues
- UI Position depend on object type?
- 'getData' throws an error when called on 'Custom_Model'
- Yep, looks like a bug to me.
- addAttachment deleting objects
- obj.getComponent("Transform").get("localScale") access error
- onObjectDestroy or onDestroy triggers by game exit
- filterObjectEnter not called when item is placed in Bag via Search
- filterObjectEnter not called when 2 single cards are grouped using Box Select
- onObjectEnterScriptingZone not working correctly with stacks already in the zone
- Ghost objects can be drawn under UI even if the original would be on top.
- Grid.snapping always returns '1'
- Changes on object 'Grid' aren't visible for other players
- Strange behaviour after playerRef.changeColor call
- obj.addAttachment(child) resets the child material if they are an assetbundle
- callback_function not working with 3DText
- Remove please
- Can't get tile size
- 3D Text Position/Scale Bug
- setPositionSmooth through hand zone catches objects
- 3DText does not honor visibility
- scripting_zone.Objects() is broken in v13
- Remove button does not restore Bounds
- Problem dealing cards to secondary hands