Search:

Type: Posts; User: Kragin

Page 1 of 2 1 2

Search: Search took 0.01 seconds.

  1. How to pop-up tablet web browser through scripting

    The tablet web browser is great, but only see a way to set and retrieve URL. Any way to use the "popup" feature (clicking box in left upper corner) via scripting? Would make it a super helpful tool,...
  2. [SOLVED] ISSUE: ALT zoom images for "Stealth" deck are rotated 90 degrees left

    Nice build, noticed that all cards in stealth decks are rotated -90 degrees in ALT-key zoom mode.
  3. Looks like this ability has been applied to the...

    Looks like this ability has been applied to the Warfighter DLC through coding (different image is shown for bags with a mesh). Any way to expose this through API??
  4. Open Notebook to a specific tab through scripting

    Situation - Player rules are broken out into many pages (20+) and each page is related to a game piece. Would like to use scripting to open the notebook to a specific tab for a particular player.
    ...
  5. - It would be great if this were available for...

    - It would be great if this were available for global scripts as well... right click the table then the globally exposed scripts could be seen
  6. Ability to set different ALT-Key image (new optional object field)

    Would love ability to have an ALT image field (optional fill) which would allow for use of a different zoomed image.

    Example use 1: Fantasy miniature, ALT-keyboard over to see "stat card"....
  7. +1 on Right click on button triggering a...

    +1 on Right click on button triggering a different action... think of all of the " - Number + " combination counters in the Workshop that we've seen that could be seriously simplified if right...
  8. Thanks! I was able to alter the scripts to mesh...

    Thanks! I was able to alter the scripts to mesh with the custom player "tablets" I'm creating. I should be able to connect the character tablet to it's associated model on the play field to allow for...
  9. This is great... although I'm not sure how to get...

    This is great... although I'm not sure how to get this parameter... I've tried click_function(self,Player.White)... click_function("White")... click_function({self,"White"}) any thoughts?

    Can I...
  10. Replies
    240
    Views
    75,066

    It would be great to be able to simply set the...

    It would be great to be able to simply set the active player color directly via script.

    Not sure if there is a way to do this manually in any case beyond using standard "turns".
    I originally...
  11. Question: Any way to determine which player clicked a 3d button?

    Hello all, I've been trying to establish which player color clicked a code-instantiated button, but have only found player indication for object manipulation (dropped, held, etc.).

    Is this...
  12. Sorry if this is a duplicate post... request: button style modifications

    I'm really big on aesthetics and I see you are too with the DLC backgrounds and tables... So a request.

    Set button color/tint and set code button text color/effect (underline/italic)
  13. Replies
    7
    Views
    3,206

    [ADDED] I agree, I was suggesting that the toggle be on...

    I agree, I was suggesting that the toggle be on the object level and could be applied to decks if extending it would not be too difficult.
  14. Replies
    5
    Views
    2,596

    I was just about to write up a note card request....

    I was just about to write up a note card request. Perhaps the thematic challenge with TTS is the mix of "very custom digital pieces" and "what you'd expect to bring to a tabletop game" (ala pencils,...
  15. Any way to apply click/keyboard actions to objects that are not buttons?

    Hi all, new to scripting in TTS but deal with code on other various platforms.

    Went through the documentation to see what object interaction functions exist and I see entering zones, dropped,...
  16. Replies
    7
    Views
    3,206

    [ADDED] Shuffle lock option on multi-state

    Having a lot of states on an object to switch between is great, but having the the state accidentally change when you don't need "shuffle" is not so great.

    Had 12 custom token objects combined to...
  17. Replies
    2
    Views
    1,537

    Circular dial counters that can be customized

    I did a search on the forum and didn't see this in any of the Suggestion threads so here it is. The community has been working up a lot of "dial counters" (X-Wing as a prime example) using...
  18. Replies
    0
    Views
    1,266

    Digital counter without "big plastic base"

    The digital counter is really helpful, but i'd love the ability to simply have the digits that I can fill in without the large plastic model. I see many scenarios where having a digital counter...
  19. Replies
    1
    Views
    1,903

    [ADDED] [v7.8] Maintain joint on multiple state

    The multiple state option is super cool, but it loses the joint connection with another object. Any way to maintain connection?

    My example - custom model on top of a base that can be "switched"...
  20. [ADDED] Hiya, responding after some time on this. Made a...

    Hiya, responding after some time on this. Made a similar request and you responded on the HDR image route which I researched and got a better understanding on (change to a default background with...
  21. [ADDED] [v8.0] Ability to add a basic light source to play area

    It would be great to be able to add a "general" light source.... even if it were a set brightness. Perhaps an object that can be positioned in space with a "light" property?

    I saw the earlier...
  22. Thanks, I tried that - used a completely white...

    Thanks, I tried that - used a completely white background but things are still very dark... Seems like what I'm asking for is to add some form of "light source".
  23. [ADDED] I'd love to see this as well! Do you think you'll...

    I'd love to see this as well! Do you think you'll post this month? Was looking for something where a label could be placed.
  24. Ability to adjust brightness in full screen mode

    This is probably a stretch, but a number of the elements are looking dark on some of our player's monitors. Was curious if the brightness level can be adjusted when running in full screen mode...
  25. Adjust color tint for figurines to match color selection

    Current color tinting of the figurine bases just gives a "tinge" of the color - can it be set to a more "matte" color that matches the color selection more accurately? (i.e. I select a "dark green"...
Results 1 to 25 of 30
Page 1 of 2 1 2