I recall in the settings there are different hand options. Check to see if a custom hand object is supported.
Type: Posts; User: LordAshes
I recall in the settings there are different hand options. Check to see if a custom hand object is supported.
1. Start a new game without selecting any workshop or DLC. This will get you a random table in a random location. You can use the menu to change the table.
2. Next typically would be to add your...
If I were you, I would just pull up a single player version of one of the example games that come with TTS. I would use that to learn how to navigate around the TTS space (i.e. panning the view,...
Not sure if that was a type but it should be "randomize" (with an "n") instead of "ramdomize" (with an "m").
So that others who may be having a similar problem can solve it, you should really post some details about your solution. For example, which settings did you adjust?
Can you not just use the Sticky checkbox? Place one card on top of another and make sure the bottom one has sticky on. The use can move the lower card with the upper card attached.
Try using the Triangulate mesh modifier. This sometimes helps getting object to work correctly in TTS.
According to the TTS documentation there is a specific note that warns that Visibility is purely for visual effects only. It does not prevent interaction. There is a separate property for interaction...
I don't have TTS in front of me at the moment so I can't confirm but I believe there is a getXML() or similar method that can be called. This *may* contain the info you are looking for.
If you have a working Hex model and you have a list of the Steam Cloud images (you will need individual images - not one large images of the deck), you can fairly easily edit the Save Game file and...
Isn't that basically what the note cards are?
Check to see that your graphics drivers are up to date. If that does not help, you could try running it in a Microsoft Windows Virtual Machine
I don't have TTS in front of my but I seem to recall a similar issue with other context menu options. I believe the issue was related to the user closing that portion of the context menu. Double...
First: In order to save values that should not be visible to players, you don't need to use GM Notes. But assuming you have some other reason for that...
Second: Are you running the script as a...
1. Create a list of the objects that you want the chest to be able to spawn
2. Create a button on the chest which executes a function
3. Within the function, pick a random number whose upper limit...
Can you post a screen hot of the exact error you are getting along with your computer graphics settings and computer specs. It is really hard to help you with almost no information.
You can also have the script spawn a new object and then destroy itself.
The State solution above will work if you know, ahead of time, what the object will change into and, as stated, it is...
What aspect of Card are you looking for that a model does not allow. Yes, there is no official "Card" object type but you can probably compensate for that fairly easily with minimal scripting. For...
I my opinion, Fog of War first needs an overhaul in both non-VR and VR. Currently Fog of War does not seem to take objects into consideration. For example, a revealing characters enters a room. The...
I don't think there is such a database based on the fact that Table Top Simulator is a small niche product. Yes, there are many users who own it but only a fraction of those do actual workshops. A...
Not as far as I know...This is why I suggested the getAllObject() with either Tag, Description or JSON to determine which of those objects are timers.
I think you can also import a Hex object (card) using the Custom | Model options and (i believe) there is a checkbox to indicate that the object should behave like a card. Obviously you would import...
Quick observation shows the line:
for color,guid in pairs(placardZones) do
Is using the variable placardZones which does not exist (or at least does not exist in the code snippet).
As far as I know the content menu is not really accessible for scripting. Only TS itself adjusts the right content menu.
One possible way to get around this is to make a static object (so it would...
Set the tags when you create them so that later you can find them.
If you already have a bunch of them in a workshop and you want to identify them, that might be harder. You can try the getJSON()...