Thanks for the feedback. I realized my original suggestion was very disjointed and poorly written, so I edited my original post. Hopefully this should make things more clear.
Type: Posts; User: Sancho
Thanks for the feedback. I realized my original suggestion was very disjointed and poorly written, so I edited my original post. Hopefully this should make things more clear.
I just tried these and they both worked perfectly. Thanks! The documentation definitely needs to be updated. In the meantime, I'll edit my original post with your solutions.
Sorry to bump this old thread, but I wanted to share my progress with this. I finally took a stab today at getting the encoder in https://github.com/rxi/json.lua/blob/master/json.lua working. I...
This helped me fix the problem with decoding in my mod. Thanks! Worth noting that the encoder wasn't as forgiving as the one included with TTS. It can still be used, but might require tables to be...
I just manually added it, personally. File->Add Project Folder
I am not experiencing that anymore, but I can offer you a better workaround. Put your scripts into external files and use #include to insert them into your game scripts. Then when you have an issue,...
Hmm that would be odd behavior if it is script related. Regardless, I'm glad it's working fine now!
I consolidated the list in the original post and added a #6. I also marked #4 resolved, which was my fault all along.
I found a work-around for problem #5. Simply set the icon attributes in the onLoad() method of the object and they will appear. Would still be nice if this was resolved, but I'm happy with the...
I just tried that too and I can't see any problem. I created a hot-seat game with 8 players and assigned them all colors and it started on Player 1's turn. Then I clicked Player 4 and selected change...
Thank you, Knil :) I marked #3 resolved.
+1 This would be nice if it can be fixed.
I think it's possible to recreate the look and feel of the TTS hand on the table using just scripting zones, but will require a significant amount of code. ie. when an object is dropped into a...
Very nice work with the new UI system! I requested something like this a long while back and never expected something so powerful to be available to users. I've noticed a few small issues:
1....
I can't reproduce the problem. I created a hot-seat game with 8 players and I was able to select the colors for all 8 players without an issue. What OS are you running on?
Also, is this scripting...
I believe this was a stylistic decision for objects in hands to appear floating, as if they are in someone's "hand".
If you want objects to be hidden from other players while still on the table,...
It would be great if we could one day solve this without any hacks or relying on users to keep the decks in specific scripting zones. Perhaps an onDeckDestroyed event that includes the last card as a...
That's great! Should reduce the confusion for newcomers
Yes, it has bitten most people in the past. Once you get used to scripting, the design makes a lot of sense. It will allow you to play the game from a certain state and easily revert back to that...
springboard,
I think you're running into a common misconception about TTS scripting. When you press Save & Play, it will revert to the last loaded save file and update the scripts. If the object...
ukilop0617, these are pretty good suggestions, but this thread is only meant to be for feedback on the Atom plugin. There is a sub-forum where you can post scripting suggestions:
...
I've also had problems with objects never resting. It's probably Unity's fault and can't be fixed.
Thanks for this. To my knowledge this is still the only tutorial for making sounds.
Quick question, does the duration field matter for non-looping effects? I changed it anyway, but I'm just...
Not sure if this is the problem you're having, but in my experience, it can be a bit finicky getting it set up at first. My process goes something like this. Save game in TTS, load game in TTS, now...
Wow! Great changes! I wish I had 2 monitors for the highlight feature.