Of course that may be, and I don't have the slightest problem with that. I asked the question because I wanted to know whether that was the reason or whether there were other factors. There are...
Type: Posts; User: MikeBlyth
Of course that may be, and I don't have the slightest problem with that. I asked the question because I wanted to know whether that was the reason or whether there were other factors. There are...
I got this notice from Steam today:
Your Steam Workshop item Azul (lightly scripted; beta) has been removed for reported violations of the Steam Community & Content Guidelines. This Workshop...
Maybe people who have to feel like they're in the vanguard, ahead of everyone else, have to look down on whatever becomes popular since it's no longer a badge of being different and geeky. Just a...
Related: I have a script for Azul which "joins" same-color tiles to the one being picked up, and moves them as an ensemble. I'm using the update method and it works fairly well but sometimes becomes...
Are you still working on this? I wrote some answers but it looks like they got lost. I'll reply if you're still interested. --
Right click on an object and select Scripting to get its GUID. Then use o = getObjectFromGUID('0912F2') or whatever to make a reference to the object. Then you can to whatever you want with o (the...
Have you checked one of the objects to see what its tag is?
Why is there such dismal progress in developing TTS? Is it sort of a dead project now? There are so many things that could be added to enhance it.
I've solved this but it took me several hours to find the problem, so I'm posting here as a reference.
The TTS API documentation says of object.removeButton(n), "Removing an index instantly causes...
Excellent! I had completely missed that there is a player.getPointerPosition() function.
Sounds like it would be easier to get an external wifi adapter than to restart your computer a hundred times. But you'd probably have more luck with this question by posting it someplace like a Stack...
"What is it that you are trying to determine?" Well, what if you just want to select a point where something will happen? I'm currently working on Quixx and just want to let players to click on a...
"assuming that during a player's turn only that player can take actions ...." Yes, but many games have actions that can be taken by players other than the one whose turn it is.
I'm just a novice myself, but while we wait for more experienced people to answer, have you tried the getVar()/setVar() and getTable()/setTable() functions? They're listed under Objects. From what I...
Thanks, I'll try it.
Probably not, at least I can't find anything in the manual. But it seems like such a useful capability it's hard to believe it's not there. How else can we detect where a player wants to interact on...
OK, I made a very simple test, a game with nothing in it except two buttons. Here is the XML:
<Panel
id="setupInstructions"
active='true'
height="70"
width="100"
...
No, all the players have colors. I've done a workaround by using the current player rather than the player pressing the button, since they should be the same. I've noticed that some buttons (the ones...
I would like to use an image for a background in a UI element. To do that, I need to be able to use the image "underneath" and other elements such as text and buttons in positions that overlap the...
The buttons and toggles on my UI forms are not returning the correct player to the connected functions. For example, if the onClick value is 'gameOptions', then gameOptions(player, trueFalse, param)...
I'm trying to use the new custom PDF feature. I can create the object fine, and flip through pages, but I can't manage to position it or make it invisible with scripting commands. The getPosition(),...
This bug was reported two years ago and is still not fixed!??
My custom UI input panel works fine, but becomes completely dead after being hidden and then shown again. It no longer responds to clicks and can't be dragged. I set up a test so that pressing "1"...
Apparently the bug is still there. I seem to have done exactly what you did, but with a whole dialog panel. If I hide it and then show it again, it will be totally dead. It doesn't respond to clicks,...
Thanks, LordAshes. Good suggestion. I am trying to make all the scripting functions in the game optional, for players who want to do everything themselves, but that wouldn't stop me from having a...