Search:

Type: Posts; User: cche

Page 1 of 14 1 2 3 4

Search: Search took 0.03 seconds.

  1. Replies
    2
    Views
    36

    [SOLVED] I suspect the problem is that ipairs works only...

    I suspect the problem is that ipairs works only with numeric indices starting from 1, but v is a string even though it looks like a number. In any case I think the original code would work if you...
  2. Replies
    1
    Views
    33

    I believe you will need to change the...

    I believe you will need to change the rotationValue for 2 on the die to provide the correct orientation. This may cause the die to become unfair. Not sure of the algorithm used.

    - - - Updated -...
  3. Replies
    1
    Views
    22

    Unfortunately the standard hands only do right to...

    Unfortunately the standard hands only do right to left. You will need to use another technique for hand display or change your card graphics. Sorry!
  4. Um, unless you are using a custom wheel, there...

    Um, unless you are using a custom wheel, there are 37 or 38 slots for the ball, and the payout is 36:1. The house wins.
  5. You can do object.interactable = false. Then...

    You can do object.interactable = false. Then only the gizmo tool affects them, and you can turn off that permission. You can also turn off right-click which should disable it.
    At least I think so....
  6. Thread: Rotation is wrong

    by cche
    Replies
    2
    Views
    80

    What kind of object are you setting these on? ...

    What kind of object are you setting these on? Not sure exactly what you mean by "look to the camera" If you are setting the custom object to "Die" type, I would expect the die to rotate on the z...
  7. The back of the cards is a separate image. Note...

    The back of the cards is a separate image. Note that the last card in your array will be used as the image others see when they look at your hand.
    you say renamed and saved; in inkscape I have...
  8. Replies
    0
    Views
    46

    Make the flick tool work in true 3D.

    The flick tool works fine as long as you are working on a table, but in VR it really makes sense that one can pull down or up away from the object to flick it. This would make no difference in the...
  9. Thread: Autosave control

    by cche
    Replies
    4
    Views
    1,519

    One way to resist trouble with auto-save is to...

    One way to resist trouble with auto-save is to save yourself right after a potentially breaking script action. That would clean up any cruft left with a bad auto-save.
  10. Replies
    1
    Views
    165

    Your best option is to give money to a friend and...

    Your best option is to give money to a friend and have that friend gift them to the others. Steam policy seems to be one four pack per customer.
  11. Replies
    1
    Views
    185

    While I understand your frustration, I must say...

    While I understand your frustration, I must say that I do expect to stand at the table, and do not want direct access to my mouse and keyboard in VR. For me, VR does have challenges, but that more...
  12. Thread: Voice chat in tts

    by cche
    Replies
    4
    Views
    1,794

    If you are on a macintosh, you must give TTS...

    If you are on a macintosh, you must give TTS permission to use your mic.
  13. Replies
    1
    Views
    209

    This isn't a problem with the forum or web site,...

    This isn't a problem with the forum or web site, but I do see you need help.

    If you haven't already, visit https://discord.com/invite/tabletopsimulator
    the folks there will try to help you. ...
  14. To conveniently implement in-line waits use...

    To conveniently implement in-line waits use coroutines. This mod is a demo, and the description refers to an earlier demo.
    http://steamcommunity.com/sharedfiles/filedetails/?id=1094593362
    ...
  15. Replies
    2
    Views
    203

    Poll: Agreed. I have a workshop in development where...

    Agreed. I have a workshop in development where you shoot marbles in 3D. No gravity and right now I am looking for an improved flick tool that works in 3D. The existing tool only does XZ plane.
  16. Replies
    1
    Views
    204

    Yes. In the workshop, search for "infinite bowl"...

    Yes. In the workshop, search for "infinite bowl" get the bowl from there; then take a go piece, tint it how you like, empty the bowl by right click and reset, finally drop your tinted piece in to...
  17. Replies
    2
    Views
    90

    Best bet is to ask on the official tabletop...

    Best bet is to ask on the official tabletop simulator discord -> custom content help section. Lots of experience there.
  18. Thread: test for hidden?

    by cche
    Replies
    43
    Views
    784

    For a working hotSeat implementation, independent...

    For a working hotSeat implementation, independent of Tabletop Simulator hot seat problems, see workshop entry https://steamcommunity.com/sharedfiles/filedetails/?id=2106504176
  19. Replies
    2
    Views
    89

    Not sure how or why this could happen; I suggest...

    Not sure how or why this could happen; I suggest breaking up the procedure into individual steps and see when and where the extra object appears; I recall that in some circumstances you need to do...
  20. Thread: Newbie Questions

    by cche
    Replies
    2
    Views
    275

    There is another kind of bag, called "infinite" ...

    There is another kind of bag, called "infinite" You can put your bag of individual items into the infinite bag. then each time you pull out the bag, you get a fresh clean copy of its contents. you...
  21. Replies
    6
    Views
    170

    To avoid showing the tile on the way to the bag,...

    To avoid showing the tile on the way to the bag, try using setPosition() rather than putObject() putObject plays an animation which is what you are seeing. I believe that setPosition() uses a...
  22. Now that you have gotten your feelings out, lets talk!

    What kind of help do you need? Overboard games produced a second set of videos to introduce some additional features you may be interested in.
    I personally have a group of friends with whom I play...
  23. Replies
    13
    Views
    219

    Perhaps the best way to keep your objects is to...

    Perhaps the best way to keep your objects is to clone them right away, and onObjectDestroyed clone the clone instead of the destroyed object. It is noted in the doc that onObjectDestroyed should not...
  24. Replies
    5
    Views
    184

    There is also a hidden zone type, separate from...

    There is also a hidden zone type, separate from scripting zone. You can control the opacity of hidden zones in the configuration > interface tab. I don't remember if it is under the misc button...
  25. Replies
    11
    Views
    357

    function_owner == nil means global.

    function_owner == nil means global.
Results 1 to 25 of 345
Page 1 of 14 1 2 3 4