I found that you actually can create and destroy hidden zones in script - following example creates two zones and removes one of them
fowWhite = { name = 'White', position = {8.77, 5.83,...
Type: Posts; User: joker8552
I found that you actually can create and destroy hidden zones in script - following example creates two zones and removes one of them
fowWhite = { name = 'White', position = {8.77, 5.83,...
oh, thank you! forgot that save file is simple json, and thanks for pointing, that one cant't add remove zones at will - will use placing under table (same as i done with set of dies when i was...
Can't find any way to create or get existing hidden zone instance. Is there a way to do that in scripts?
bump!
Especially when there are nameplates on base territory set in TTS
I'm on finishing state of translation of this DLC to russian, and wanted to ask if there are some rules that i may accidentally break?
As for now i'm:
Doing my own translation - fully my work...
here i found pics of expansion territories with nameplates - it's strange to see them in TTS without it.
841842
kind of necromancy to ressurect this thread - i made this mod firstly to make war easier with scripted zone for it http://steamcommunity.com/sharedfiles/filedetails/?id=1263662512 - also some other...
When you lock an object you still can rotate it if it has rotation values. For example, i added sides names with rotation values for a card that used as a map in tiny epic kingdoms, usually you...
line numbers in TTS editor would help to find faulty line from error message faster, and fix it if it's not something complicated.