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Type: Posts; User: Crazy

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  1. Replies
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    1,985

    You can use: main_deck.reset()

    You can use:


    main_deck.reset()
  2. Replies
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    1,596

    This might sound weird. I have adapted your...

    This might sound weird.

    I have adapted your chip converter. My courintine waits until all the chips fall down on the table after being converted so they are grouped.

    Would just make it that...
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    1,596

    Group a scripting zone

    Can we possibly group all items inside a scripting zone with .group() please.
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    1,974

    I belive Kimiko once said that objects in a bag...

    I belive Kimiko once said that objects in a bag are not actually spawned into the game. So since you cant copy an item that is not spawned in the game, I don't think you can.

    You can however take...
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    3,025

    OK just to prove a point to myself, I have...

    OK just to prove a point to myself, I have downloaded your "12 hour clock" no modifications and it gives exactly the same error when placed into my blackjack table.
    ...
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    Yes it does! function onLoad() ...

    Yes it does!



    function onLoad()
    self.createButton({
    label="Test", click_function="none", function_owner=self,
    position={0,0.04,-2.5}, rotation={0,180,0}, height=00,...
  7. Replies
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    2,139

    [SOLVED] Yes its fixed!

    Yes its fixed!
  8. Replies
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    https://puu.sh/wkJnA/1c437bc84a.png Some more...

    https://puu.sh/wkJnA/1c437bc84a.png

    Some more debugging with the result:



    local count = clockmain.getButtons()
    printToAll("Found " .. #count .. " buttons", {1,1,1})
  9. Replies
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    The thing is when a player joins, he will see "3"...

    The thing is when a player joins, he will see "3" (which there is meant to be 3 buttons on that object), but straight after get the error.

    How can I make an if statement, if it is calculating...
  10. Replies
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    I have determinded that it is all running as it...

    I have determinded that it is all running as it should, I am creating buttons, and then set a timer every 1 second to update the button values, Since there is a tiny bit of lag when joining, the...
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    onPlayerConnected

    It should be pretty easy for you to add in and not many people will need it but I have a problem as follows

    My scripts creates buttons, and then I have a timer every second that updates these...
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    Could not find matching button index

    As you can see with the code below, I am creating a button, and then 5 seconds later make it update, so it has time for the button to be created first

    I have tried instantly, and 20 seconds,...
  13. You should avoid adding buttons to zones as this...

    You should avoid adding buttons to zones as this is an issue with the mis calibration between host and client.

    I found that when I added buttons to a zone, and deleted the button after, it would...
  14. Replies
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    3,802

    [ADDED] in MTASA (also scripted in lua), they have: ...

    in MTASA (also scripted in lua), they have:



    addCommandHandler ("text command", "function name")


    I dont see why this wouldnt work, when the function is called, the first variable sent is...
  15. Replies
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    12,394

    More permissions for promoted players

    Please add an option for promoted players to access more features.

    Copy GUID from objects
    Use of gizmo tool
    Access to scripting zones

    ----

    I am creating a table with a friend, and I would...
  16. Replies
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    2,285

    Buttons attached to zones

    Since the update all my buttons are messed up that are attached to zones.. I cant seem to work out the new system

    616

    This is the code for one of the buttons:



    local savezone =...
  17. Thread: Copy text guid

    by Crazy
    Replies
    1
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    1,643

    Copy text guid

    Create 3D text. Right click it

    "GUID has been copied to clipboard: ######

    ---

    Doesn't actually copy it to your clipboard. Only displays it in chat
  18. Thread: onObjectGrouped

    by Crazy
    Replies
    2
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    2,036

    onObjectGrouped

    I have scripted protection along time ago on my table with onPickedUp so if they arn't allowed to pick up the item it will cancel and place the object back where it was BUT:

    A massive flaw is...
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    [ADDED] Thanks for adding this in

    Thanks for adding this in
  20. Replies
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    [ADDED] New Function: onObjectSpawned

    Please add in an API function for:


    onObjectSpawned (string object)

    When an item gets spawned in, I want to attach buttons to it via global, and I don't want to set up a looping timer checking...
  21. The bag trick works well, but I found that a...

    The bag trick works well, but I found that a simple Cut and paste works better for me.

    Just edit the scripts, change the model or whatever, click the close button. CTRL+X the object and CTRL+V the...
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    I understand all your points. I am just saying I...

    I understand all your points. I am just saying I have spent about 20 hours of time scripting a complex script, spawn it in my table and someone comes saves it puts it on there table.

    I join...
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    Disable - Save To Chest

    For someone like me who develops scripts and hosts blackjack, I have alot of things that are on my table created by me and I don't want stolen.

    It is a pain in the ass having to adapt and put...
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    Banned from global chat

    I got banned from global chat for "Do not ban evade".

    I have never been banned before.

    I changed my name because someone with a name like mine was trolling the mods so I changed it to Santa
    ...
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