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Type: Posts; User: Tragic

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  1. [URGENT] - Atom is throwing all these crazy errors? (Failed to Create Bundle)

    I'm having a super strange problem with my current mod.... everytime I try and "send to TTS" from Atom.. I get these errors I have not ever seen before....


    https://i.imgur.com/UqSQm39.jpg
    This...
  2. unfortunately I have not really played with the...

    unfortunately I have not really played with the XML stuff .. so I can not help.. sorry.
  3. Based on your reply I seem to have failed to...

    Based on your reply I seem to have failed to express my meaning. I'm not really a great teacher, sorry, as you have completely misunderstood me. The thing is though is that you are so incredibly rude...
  4. #1 - Well that is how I do it, you can take it or...

    #1 - Well that is how I do it, you can take it or leave it! : ) When you get into more advanced takeobject functions you may find that having it automatically start moving the instant spawns not be...
  5. 1# Objects should retain their rotation they had...

    1# Objects should retain their rotation they had when put in the bag... so if you drop a token in it in face up, it will be face up when you pull it out. If the object is changing rotation, I would...
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    sorry, I assume english is not your 1st...

    sorry, I assume english is not your 1st language... but I do not really understand what you are asking... are you asking for a chest that has a button that randomly draws a item form within it?
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    Sticky: Simple Sounding Function function...

    Simple Sounding Function


    function round2(num, numDecimalPlaces)
    return tonumber(string.format("%." .. (numDecimalPlaces or 0) .. "f", num))
    end


    Anyone that has tried to do if...
  8. Work Around Solution (does not address the...

    Work Around Solution
    (does not address the problem, only avoids it)

    I have a solution that seems to have fixed this.. but it is not addressing the error, just avoiding it.
    The script I wrote...
  9. obj.reload() is sometimes leaving a copy of the old version of the object?

    Hi there... I have a small script that changes a object as it is moved around through script zones. The idea is that the player board has a "fetch card" button that changes each time someone moves...
  10. The easiest way to do this is to use STATES,...

    The easiest way to do this is to use STATES, which is a function that dose not require any scripting.

    Just place both objects next to each other, drag a box around them, right click on one and go...
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    I do not know of anything like that... but...

    I do not know of anything like that... but stackechange is a searchable question and answer thing you can look at. Almost anything a beginner could think to ask is most likely already asked and...
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    Traditionally when you cut a deck you place the...

    Traditionally when you cut a deck you place the bottom on the top. This for example is how it is done in every casino on the planet and in most games that require cutting I know of.
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    actually it does.. not sure why it didn't show up...

    actually it does.. not sure why it didn't show up in the search before.

    https://api.tabletopsimulator.com/base/#spawnobjectjson
    https://api.tabletopsimulator.com/object/#get-functions
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    Sticky: Improved MegaFreeze (make Objects...

    Improved MegaFreeze (make Objects non-Intractable)

    One of the first scripts I posted into this thread was called "MegaFreeze". It was a script that you placed in global and simply set groups of...
  15. You should try using the button code. If you...

    You should try using the button code.

    If you make a button but have the size at zero, it just displays text and there is nothing to click. This way it is acts and looks exactly like a text...
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    does not seem to be in the API?

    does not seem to be in the API?
  17. Thanks, but what I am just asking is, if there is...

    Thanks, but what I am just asking is, if there is a way to dynamically GET the existing timer names. In the same way you can go self.getButtons() or obj.getCustomObject() .. etc etc
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    You can't make objects behave like cards... but...

    You can't make objects behave like cards... but you can make them be able to be loaded into a player hand.

    Looking at your image, that is how I would do it. I would make a two sided token, with...
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    You can use PNG images with transparency for...

    You can use PNG images with transparency for cards to make them hexagons but it isn't perfect.... the "stack" is still using the rectangular bounding box....

    https://i.imgur.com/APbXsDV.png

    But...
  20. that is the question though.... is there a way to...

    that is the question though.... is there a way to "find them" or to clear them without knowing the tags.
  21. Is there a way to destroy timers without knowing the identifiers?

    Looking for a way to destroy all timers currently running, even if you do not know the identifier. Something like self.clearButtons() but for timers.. does this exist at all?
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    not that i know of.. but that would be a cool...

    not that i know of.. but that would be a cool feature and maybe one for the suggestion forum.
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    in ula you can use text strings as keys for...

    in ula you can use text strings as keys for tables...

    table['checkInquisitTarget '] = false

    means that the table called "table" has a key, which is a string, called "checkInquisitTarget"....
  24. sorry I have not ever really used asset files, so...

    sorry I have not ever really used asset files, so I am not sure : (
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    Sticky: Auto-shuffle Bags as things drop into them? ...

    Auto-shuffle Bags as things drop into them?

    Often during my setup scripts I need to shuffle a bag after dropping a ton of components into it. So what I want is a autoshuffle of some kind. Here are...
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