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Type: Posts; User: cche

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  1. Replies
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    Hmmm, one way I can think of is to use the new...

    Hmmm, one way I can think of is to use the new UI. with it you can replace your input with formatted text.
  2. For what it is worth, you can just negate the...

    For what it is worth, you can just negate the Vector. TransformBack is just -1 * TransformForeward now that we have vector operations.
  3. a guess

    are you saying


    obj1 = spawnObjectJSON({json = JSONstring1})
    obj2 = spawnObjectJSON({json = JSONstring2})

    fails?
    Maybe spawnObject is keeping that string reference for its own use.
    the code...
  4. Basically the way you manipulate an object from...

    Basically the way you manipulate an object from the outside is to "talk" to it just like you talk to "self"
    First you must have a reference for the object with the script. I'll name that object...
  5. I'll assume your mac meets TTS requirements....

    I'll assume your mac meets TTS requirements.
    MANY mods have missing assets. Since they are simply things people like you and me have made, there is no guarantee of reliability.
    Assets in mods...
  6. Bottom line is, if it isn't a DLC game you paid...

    Bottom line is, if it isn't a DLC game you paid for then the quality is exactly what the author put in. I often find a mod I want to play, then add my own ideas to it, and put that out as a step...
  7. Ok, taking it step by step: Folks mostly call...

    Ok, taking it step by step: Folks mostly call them "mod"s or just games.

    get on the web and look at the tutorials from overboard games
    https://www.youtube.com/watch?v=cNw52Xh4Rwo
    is a good...
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    tricky

    You have created a monster! After going around several times following your reasoning, I realized you need a delay, not a wait.

    Here is code that should do the trick.


    --[[ Lua code. See...
  9. You aren't missing anything at all. Decks are...

    You aren't missing anything at all. Decks are weird! That said, here is how it works and something you can do about it.
    a deck gets formed whenever you put a card on another card. it usually gets...
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    I have used Atom on my mac, though not lately. I...

    I have used Atom on my mac, though not lately. I hope someone here will be able to give you better help :-(
  11. 1. I don't know. 2. yes, each player needs the...

    1. I don't know.
    2. yes, each player needs the basic game, but only the host needs to own any DLC you want to play.
    3. yes, VR and flat can play together.

    There is a VR channel on the official...
  12. Thread: hey folks

    by cche
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    I have no idea, but the folks on one of the...

    I have no idea, but the folks on one of the warhammer discords will likely be able to help
    Discord is also very useful to easily chat or voice chat while playing. They have a list of
    groups...
  13. Thread: Hand and Foot

    by cche
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    Yes you can do these things. You will want to...

    Yes you can do these things. You will want to look into the steam workshop: you will need a "mod" to make it happen. I made a heavily scripted Samba game that handles the draw 2 discard 1 feature,...
  14. how do i get the new position of a UI panel after it is dragged?

    I am trying to make my turnButton movable, and when moved, stays at the new location over saves etc.
    I cannot find a way to obtain the current location of my panel after it is moved.
    onEndDrag...
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    UI vs. game interface

    I don't know for sure if this is a bug or if it is a feature.

    As it stands now, my game board with large buttons on it catches the clicks from the save/load window (or any other top level game UI...
  16. I tried using the UI to draw data on my cards on...

    I tried using the UI to draw data on my cards on the fly. It works, with some limitations. The UI data doesn't display in some circumstances, for example the top card of a face up deck fails. (not...
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    Sticky: While this seems to work ok, I have run into...

    While this seems to work ok, I have run into severe problems with data consistency between different scripts.
    I am making a variation that has all functions in the global script. This seems to be...
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    Eventually I had to move all the turn management...

    Eventually I had to move all the turn management code out of the button script and into global. Ugh. At least I have gone around the problem!
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    Argh The problem mutates ...

    I got initGame to work by passing a parameter instead of using a call.

    It is still the case that my global variables in turnButton are taking inconsistent values.

    Here is the code for...
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    Whew! Found the problem.

    startTurns called from UI.
    calls Global/initGame
    calls startTurns --- illegal or at least broken
    returns junk
    gets junk
    end

    I fixed it by making the UI call...
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    synchronizing scripts -- can it be done?

    My turnButton is giving me fits.

    turnButton.init calls showTurns to configure the UI.

    turnButton.startTurns initializes order and curIndex, then calls initGame in global
    initGame immediately...
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    Move the adv_deck.takeObject(params) to just...

    Move the adv_deck.takeObject(params) to just before the break statement. You only want to take a card if the match succeeds.

    Good lucki!
  23. Thread: XML UI Question

    by cche
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    You can use [[ and ]] to quote your string like...

    You can use [[ and ]] to quote your string like this:


    tooltip=[[If someone takes a card from the draw pile,
    can they only draw one card and end their turn,
    or keep drawing until they play a...
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    Seems like you could get this effect (and lots...

    Seems like you could get this effect (and lots more) by letting the script pass a click it has intercepted to the next layer of the UI. That is, whatever would have received the click it your button...
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    Sticky: Turn Button

    I finally gave up on the integrated Turns system. Too hard to use unless you don't really need it all.

    This code goes in the script of a handy custom tile named "Turn Button". (or whatever else...
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