Have fun Tragic. You asked most the questions I sought so I didn't have to ask nearly as many. =)
Type: Posts; User: berserk3k
Have fun Tragic. You asked most the questions I sought so I didn't have to ask nearly as many. =)
Yeah didn't expect it to be that way either... and trying to use colorblock or color to change color scheme failed terribly too if you try to reverse (with your own colors) what state is bright/dim.
You could if you wanted.
Put Steam on desktop, log in to your Steam Account, download TTS, play on desktop, done. OR are you asking if you can run both laptop and desktop copies of TTS at the same time?
When the tooltip="This is a tooltip." attribute activates on an element (mouse over) and that element has its active attribute set to false (ex. a Close Button) the tooltip remains forever until that...
What does your onSave look like?
I went back to the very first test function I made to simply visualize getting id from dom and while it didn't work I found the problem.
Works, but utterly useless and serves no purpose aside from...
New sub-forum: TableTop Simulator -> Scripting -> Code Bounties
I need a library wrote to make adding tables to XML nodes super easy. Will pay $500.
local node =...
Can't really do anything with this function but I need some help. It only records the elements position to key in array. The key in the array returned *is* the node depth.
Works great and is...
Currently the only way I found to dynamically insert XML in to the Global-1XML is to getXMLTable, do some crazy recursive iterations (or memorize where everything is, such as...
Probably from the keyboard. =)
Yeah, thanks Dzik. Started building my own color widget. Using coordinate_table within polygons (mouseEnter/Exit homebrew collision detection) over pie_slice graphics [with the colors] for now and...
Anyone know of a way to invoke the Color Wheel (used in changing player color, zones, etc) for general use that's not associated with internal mechanics of the game?
Wouldn't it make more sense that *if* a toggle group contains toggle buttons (or any 0/1 status input type) that the [not applicable currently] onValueChange event be set on the ToggleGroup with the...
If you have 2GB X 4 RAM try removing (X) two of them [O X O X] (then put the X where the O's were). If you have 4GB x 2 try removing (X) one of them [O - X -] OR [- O - X] (then swap it with O; check...
Is there an even lower-level class to specifically identify a player of a client application. If there is I could truly, not only make custom events, but a register system for the events.
...
Does no one else truly not have this problem? I am not exaggerating when I say the majority of time. It's quite maddening and lose many posts and hit reload for hours.
Attempted fixes:
- Cleared...
I think I'm just now understanding what cche meant in this post: http://www.berserk-games.com/forums/showthread.php?5305-Simple-Question-Simple-Answer&p=22955#post22955
So what that means is to...
Edit: title not editable so it should be "How to make a Custom Event with OUT onLoad/FixedUpdate"
Is there a way to create and register our own events?
I could really use the functionality of...
So far the only solution (currently a WIP) I can come up with dealing with the ability to select, grab, and move objects on the table through XML elements (Panels, Layouts, etc) is to iterate through...
Turned Steam Overlay on in the master settings for steam. Yup, this functionality is directly linked to whether or not we have the Overlay on.
The majority of times I come here; timeout errors.
All other visited sites (including api.tabletopsimulator.com) work just fine. Only www.berserker-games.com refuses to load most of the time I...
I have completely stopped using show/hide for various reasons but the last reason why I'm no longer using it is because there may potentially be a bug with UI.show/hide
I made a Panel with one...
Could use decals exposed to the api as well.
#10
Question: is there a way to disallow/disable clicking through UI/XML layout elements?
Reason: making my own version of the default Blindfold that has maps and and various stats for my game but...