@Lebatron, indeed! I have actually been working on proper movement dials for X-Wing, just waiting to see if they will possibly include the option to toggle semi-lock on a per-object basis in the next...
Type: Posts; User: Gambler423
@Lebatron, indeed! I have actually been working on proper movement dials for X-Wing, just waiting to see if they will possibly include the option to toggle semi-lock on a per-object basis in the next...
Here you go, hope this is what you're looking for?
http://steamcommunity.com/sharedfiles/filedetails/?id=416096740
In 3rd person camera, you can press Z to zoom in a bit and use the mouse wheel to go in further but yes Alt zoom would be ideal.
Of course, maybe a multiple key combo like ctrl+shift+alt+something
Been creating a few custom models for TTS and I would really like an option to see the wireframe of an object's Collision Mesh in-game, or alternatively an option to show the collision mesh with a...
+1
Would love to be be able to use transparency maps on custom models as well!
Another use for a single axis/pivot point for multiple objects, would be if you have lined up a bunch of objects next to each other and want to (normal Q&E) rotate/face them all in another direction...
So i've noticed that objects always flip around their X-axis, even when multiple objects are box selected or picked up one by one with right-click.
Would it be possible to change this for multiple...
This is now possible with the addition of Joints, here's an example someone made that you can play around with:
http://steamcommunity.com//sharedfiles/filedetails/?id=412872780
+1 to that!
Similar to the phantom lift idea, but would love to see the option to toggle Collision in the right-click menu of objects- object only collides with table, passes through any other objects on it....
I would really love to see the option to tick/untick "Semi-Lock" in the right-click menu.
Some of the objects in a mod i'm working on, only work with semi-lock turned off, but the game the objects...
You can now rotate the alt-zoom image counter-clockwise/clockwise with Q and E, although that rotates ALL alt-zoom images, not just the one you're zooming in on. But other than that, yes it would...
You can right-click on any deck of cards and hit "Search", then when you move your cursor to the left or right edges of the laid out cards, they will start to move through the cards in the deck. The...
You should be able to change the die's perceived weight by playing around with the values in the Physics menu, which was added in the recent patch. Access the menu by right clicking on any object.
That would be nice to have indeed. If the hidden areas and custom board object from the chest isn't working for you, then I'm afraid your only solution right now would be to create a custom model of...
See attached crash report files, system specs and DxDiag.
Crash happened when returning to game window (running in windowed mode, 1920x1080 maximized) from a windows explorer window/tab.
Nothing...