I wasn't suggesting replacing ones that collide. I was suggesting that each player has one "information tile" where they are provided any such information. When a player requests new information is...
Type: Posts; User: LordAshes
I wasn't suggesting replacing ones that collide. I was suggesting that each player has one "information tile" where they are provided any such information. When a player requests new information is...
Mods/Workshops (as opposed to DLC) are user created contents which don't really have any minimal requirements. Thus they can range from very bad to to very good. Similarly providing any type of...
Can you provide a screen shot so that we can better see the issue?
There are a couple ways to do what you are trying to achieve:
1. Update method: The update function is called every update frame and thus any code in this section will get continuously run. You...
This forum group is for General Discussion related to Tabletop Simulator. Please post off topic posts in the Anything Goes section of the forum.
The is no "clean up" function because the events that should happen during a "clean up" are very specific to the mod/workshop. For example, are played cards return to the bottom of the draw pile? Are...
Hmmm...Interesting. I will have a look at that when I get home. I could have sworn that my Cloud Manager was replicated locally.
I think either is fine but if you are looking for the best performance it would depend on how the tables are used.
BTW, you are hard coding a lot of GUIDs. You may want to consider detecting the...
TS has scripting function for loading custom assets. I am not sure if these are cached the same way but you can try that to see if it resolves the re-loading issue. Another tactic which works on...
I have not looked into this but I don't think so. As far as I know when items in a bag are not yet created. The corresponding item is created when it is pulled out of the bag. As such it is unlikely...
I solved this issue by creating a Guest steam account. I then bought a TS license for it. When I want to play with a friend that does not have TS, I let him/her use the Guest account. Obviously you...
While a UI solution would be nice, you can already do this by going to the corresponding folders on your local computer and using your OS to do it. Depending on how you installed TS, you should have,...
Your solution is good as long as you have players that behave themselves. The potential issue with your solution to create a new tile with the information is that...you are creating a new tile. As...
There are a number of functions provided for controlling player turns. You can see the documentation at https://api.tabletopsimulator.com/turns/
As such, when you want a player to choose another...
Are you looking for actual DLC or Workshop games? I'd suggest Zombicide for DLC.
You are posting in the wrong forum thread. This is a thread for Tabletop Simulator Discussions. You should post in the General forum...
Download one from the internet and then import it into TTS using the Custom | Model option.
https://www.yeggi.com/q/mindflayer/
If you download a STL file you will probably need to convert it...
What color player are you? It is a little hard to determine from the screen shot. If you are light grey (spectator) then you can't save object. If you are dark grey (black player) then you should be...
This should probably be posted in General Discussion and not Support.
We just use Discord for our chat. It has more features than the TS voice chat anyway. Of course if you are just joining other people's game (i.e. not a regular group) then this remains a problem.
There is a folder on your computer which contains all of your mods. On my Windows machine there is a folder in My Document which has a Tabletop Simulator sub folder. In there you will find a...
While multiple players can interact with TTS at once, the interactions are, for the most part, simple and thus the workshops you play in TS typically don't add a significant amount to the...
Playing RPG on TS has a large range of options. At one end of the spectrum is using TS only for the maps and rolls. At the other end of the spectrum is having a masterfully crafted framework which...
Solved. In order for Unity mesh colliders to work correctly the item needs to be LOCKed in TS. Once I did this, I was able to get the collision mesh working correctly.
How would you expect to show it in the Game? The chat, as far as I know, is only text? Are you suggesting to upgrade the chat to a graphical chat or are you suggesting that the resulting clipboard...