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Thread: Inaccurate Piecepack Anatomy

  1. #1

    Inaccurate Piecepack Anatomy

    If you have tried to get into piecepack in TTS, you have probably noticed that it consists of the following:

    24 square tiles and 24 coins:
    6 of each type with their suit shown on both sides

    36 numbered coins:
    numbered null through 5, shown on both sides
    6 per number

    4 dice:
    one die per color
    numbered 1 through 6

    4 pawns:
    one pawn per color

    Also the coins are too large for four of them to fit on a tile without stacking.

    However, according to piecepack.org, it should actually be like this:
    24 tiles (square):
    one tile per suit/value pair
    suits are Suns, Moons, Crowns, Arms
    values are null, ace, 2, 3, 4, 5
    faces are marked with value at center and a small suit symbol at top-left, both in color to match suit
    backs are marked with small black crosses to suggest a division into four square quarters

    24 coins (round):
    one tile per suit/value pair
    suits are Suns, Moons, Crowns, Arms
    values are null, ace, 2, 3, 4, 5
    faces are marked with value in black (aces are spiral symbols)
    backs are marked with suit in appropriate color
    both fronts and backs are marked with a small mark near the edge to indicate direction

    4 dice (cubic):
    one die per suit
    suits are Suns, Moons, Crowns, Arms
    values on each die are null, ace, 2, 3, 4, 5
    die sides are marked with value in color to match suit

    4 pawns (non-specific shape):
    one pawn per color

    Also, "Coin diameter should not exceed 1/2 tile width, so that a coin may fit on a tile quarter-section."
    (http://www.piecepack.org/Anatomy.html)

    And these differences make playing any piecepack games either impossible or difficult to do without bending the rules a significantly.

  2. #2
    Join Date
    Feb 2015
    Location
    The Internet
    Posts
    1,460

    Inaccurate Piecepack Anatomy

    We'll be looking into fixing up Piecepack in a later update.

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