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Inaccurate Piecepack Anatomy
If you have tried to get into piecepack in TTS, you have probably noticed that it consists of the following:
24 square tiles and 24 coins:
6 of each type with their suit shown on both sides
36 numbered coins:
numbered null through 5, shown on both sides
6 per number
4 dice:
one die per color
numbered 1 through 6
4 pawns:
one pawn per color
Also the coins are too large for four of them to fit on a tile without stacking.
However, according to piecepack.org, it should actually be like this:
24 tiles (square):
one tile per suit/value pair
suits are Suns, Moons, Crowns, Arms
values are null, ace, 2, 3, 4, 5
faces are marked with value at center and a small suit symbol at top-left, both in color to match suit
backs are marked with small black crosses to suggest a division into four square quarters
24 coins (round):
one tile per suit/value pair
suits are Suns, Moons, Crowns, Arms
values are null, ace, 2, 3, 4, 5
faces are marked with value in black (aces are spiral symbols)
backs are marked with suit in appropriate color
both fronts and backs are marked with a small mark near the edge to indicate direction
4 dice (cubic):
one die per suit
suits are Suns, Moons, Crowns, Arms
values on each die are null, ace, 2, 3, 4, 5
die sides are marked with value in color to match suit
4 pawns (non-specific shape):
one pawn per color
Also, "Coin diameter should not exceed 1/2 tile width, so that a coin may fit on a tile quarter-section."
(http://www.piecepack.org/Anatomy.html)
And these differences make playing any piecepack games either impossible or difficult to do without bending the rules a significantly.
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Inaccurate Piecepack Anatomy
We'll be looking into fixing up Piecepack in a later update.
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