Hello - I have created a script that tags objects to certain players and prevents other players from picking those objects up. I do this by locking the object during the objectPickedUp event if the owner doesn't match the holder, and moving that item back to its last dropped position. However, as soon as I unlock the item, the item will zip back over to whoever was trying to touch it (I suspect this is a bug in Tabletop Simulator, but it might be a 'feature' too). I've tried setting interactable to false, locking, moving, etc., but all to no avail. Short of destructing and recreating the item, I'm kind of at a loss. Destructing and recreating is okay for one or two items concurrently, but what will often happen is that someone rage quits and selects every item on the board and tosses it. Cloning every item on the board... probably won't end well. Is there a better way to force a player to drop an item, or to prevent a player from picking up something that they don't own? Thanks!