While I love the game itself (it's surprisingly compelling) I have major issues with the actual mod. I love the work the devs put into making the 3d rooms and making the table look interesting with the unique assets, this table feels like it was designed much more about aesthetics than it was for actual gameplay. The board used for putting your spirit cards on is pretty cool and it makes it easy to see spirits side by side, but it's so hard to actually use because it's FAR too steep. The assets you commonly use (walls, gates, weeds, fertilizer, etc) are too far away from any player to be useful without zooming in and out constantly, they should have been much more centralized. While I think it was this way in the physical game, the water tokens are really just too big to use without being far too fiddly on the game boards. In real life I imagine you could easily pick up the objects, but removing and adding water to a hex when you've got a plant, weeds, pests, etc is just a bit hard to do in a virtual space like TTS. If the water itself was only partial sized so you could just place it in the hex NEXT to everything, it might be more useful.
Other mods have some usability issues as well such as Scythe, but those are easily overcome by copying resources around the table with minor work. This one takes quite a bit of moving around to make it feel usable. Certainly I have some major issues with the mod, but the game itself was fun to play. Hopefully the TTS devs will take some of this to heart for either this or future DLC updates. In the meantime, I think I'm going to attempt to make my own changes and upload my own version to the workshop (which will still require the DLC of course).