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Thread: GUID assignment is not fast enough

  1. #1

    GUID assignment is not fast enough

    Suppose we have an infinite bag that spams tokens and global empty list a, then

    for i = 1, 10 do
        a[i]= bowl.takeObject({})
    will print 10 identical guids. However, if you just save token objects into a and access it later

    for i = 1, 10 do
        a[i]= bowl.takeObject({})
    Some other function that are called much later
    for i = 1, 10 do
    will correctly print 10 different guids.

    It seems that game spawns 10 tokens at the same time and need more time than script to reassign guids.
    Last edited by Sowiks; 03-07-2017 at 02:10 PM.

  2. #2
    Join Date
    May 2016
    This is because the objects haven't spawned yet so, at the time of takeObject, they don't all have GUIDs yet. You've called for them to be spawned but they have not yet. Using the callback feature of takeObject is exactly what you need for this. It will trigger after the object has spawned into place, allowing you to get the GUID and execute further code if needed.

    I just had to do this for Roll-O-Matic actually.

  3. #3
    Thank you!

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