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Thread: Physics.cast ray, debug extending past where it actually affects

  1. #1

    Physics.cast ray, debug extending past where it actually affects

    Anything inside the ray gets rotated to a certain rotation.
    I put the object that should rotate in the ray, and it rotated the direction it was supposed to.
    This is the whole code except for startTimer() which is being called by a timer on another object with the delay of 0.1.
    All of the objects put into the ray have the correct description for the code to work.

    OS = windows 7
    game version = hotfix 3 v9.5

    on second look, it only happens when the ray is going at an angle

    on third look, it looks like it has something to do with using the math class.
    Last edited by DeathKnight; 07-25-2017 at 09:42 PM.

  2. #2
    Moved to Scripting Bugs.

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