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Thread: how to set a "nil" function button

  1. #1

    how to set a "nil" function button

    In my old code (before it all got broken by a cool content patch) if I wanted a button to have no actual clickable function and just be a readout I put click_function = 'nil'... and just had no function with that name.

    Problem is that now you get an error code for trying to activate a function that dose not exist.

    Is there a new way to have a button just a read out and not have a click function, maybe one that means it will now not have the red button icon on mouse over?

    Currently I just have a empty function at the bottom of the script function nothing()end to fix it.. but thought there may be a better way?

  2. #2
    You can't have no click_function currently and linking an empty dummy function like you did is the way to go.

  3. #3
    Join Date
    May 2016
    Posts
    1,072
    Yeah I miss it not reporting an error, but it will be easier for people to tell when they have an error and aren't running a function, so I'll live with it haha

  4. #4
    maybe a global flag you could put into the globalscript to disable error messages might be cool... oh and while they are at it remove the "auto save" chat spam!! hehe

  5. #5
    ... oh and while they are at it remove the "auto save" chat spam!! hehe
    Update v9.7

    Improvements
    • Character Sheets can now be created with scripting createInput()
    • You can now change colors in Hotseat mode.
    • Increased camera render distance by double for large games.
    Auto save will no longer clutter chat
    • Cloud Manager will now automatically preview .obj and assetbundle files.
    • Reduced the input lag of moving objects around for clients.
    • Improved colliders on deal color wheel.
    • D6 now has consistent dot orientation to match the rest.
    • Improved lighting for UI 3D objects in menus.


    Are you refereing to this or something else ?

  6. #6
    It's easy enough to add
    Code:
    function none() end -- for dummy buttons
    but it would be nice if you could just specify
    Code:
    click_function = ''
    and it would know not to do anything on click.

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