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Thread: Add line numbers in TTS script editor

  1. #1

    Add line numbers in TTS script editor

    C'mon do something make TTS script editor more like SCRIPT editor not TEXT editor
    At least add line numbers in TTS script editor

  2. #2
    Join Date
    May 2016
    Posts
    1,072
    [url]http://berserk-games.com/knowledgebase/scripting/[/url] The in-game editor isn't really meant for editing. It is there for convenience. It would be a huge amount of work to make a feature filled editor inside Unity. If you intend to do any scripting, you'd be better off all around using ATOM or something comperable

  3. #3
    Join Date
    Jan 2018
    Location
    Russia
    Posts
    10
    line numbers in TTS editor would help to find faulty line from error message faster, and fix it if it's not something complicated.

  4. #4
    Join Date
    Oct 2017
    Location
    Australia
    Posts
    132
    When I personally code I use Notepad++ and keep a copy of all my code on my computer. I make the changes in notepad++ and copy it across. If I get an error I go back and look at the line it is corresponding to and fix it.

    I personally would recommend looking into ATOM since you can make changes and save it and it'll reload in the game instantly. Removes the double handing of copy and pasting... Not to mention the syntax highlighting

    Have a wonderful day
    Regards
    Abarden

  5. #5
    I dislike to use Atom because sometimes:
    It doesn't save my scripts
    Some object funcs are missing in the mod
    I need to type the whole word 'function' to make a func
    Shortcuts in the mod don't work

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