Results 1 to 6 of 6

Thread: Hex maps

  1. #1

    Hex maps

    Is there a way to make a hexmap?

    What I'm looking for specifically: A counter, or a group of counters, will be inside a given hex. Normally, that would be one piece inside one hex; however, in some cases there will be multiple pieces in a single hex. When possible, the pieces should automatically spread out inside that hex.

  2. #2
    Join Date
    Apr 2014
    Location
    Florida
    Posts
    164

    Hex maps

    This game has a built in grid system that does either hex or box. while in the game, go to the tool bar at the top > Host > Grid.

  3. #3

    Hex maps

    And if it's not always "pieces are on the grid"?

    Say, for example, your hexes are 1 inch giants, you can and typically will have 2-3 (up to 4) pieces in a hex. Singletons are rare for players, but common enough for "wandering hostiles" (for lack of a better name)

  4. #4
    Join Date
    Jan 2014
    Posts
    998

    Hex maps

    If you do no want specific objects to snap to grid you can uncheck grid under in the right click menu.

  5. #5

    Hex maps

    if you still cant get it, try thr tutorials [url="http://jogarjogosdemoto.com/"]http://jogarjogosdemoto.com/[/url]

  6. #6

    Hex maps

    aything that is imported as a dice will always ignore grid snapping!
    imported dice are flipped by switching between 2 keys that add up to 7.

    your hex tiles should not be "dice" , and they will snap to a hex grid you set as grid.
    "dice" nicely to NOT snap to a grid.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •