I found this in the documentation. Not sure if it is related:
Image Attributes
Applies to elements with an image component. The string that images all take is the NAME THE IMAGE WAS GIVEN WHEN YOU PUT IT IN THE IN-GAME ASSET MANAGER.
What is the IN-GAME ASSET MANAGER? Is this the CLOUD MANAGER or do we need to load these assets in using code like:
Code:
function onLoad()
local assets = {
{
name = "Image 1",
url = "http://placehold.it/120x120&text=image1"
},
{
name = "Image 2",
url = "http://placehold.it/120x120&text=image2"
},
}
UI.setCustomAssets(assets)
end