I'm handling objects with GUID, not reference (much simpler serialization). I'm cloning an element at some point in the game and I'm forced to use a Wait.frames(x, 2) to get its GUID.
For some reason Wait.frames(x, 1) is not enough frames wasted...
I don't want to have to do that and cloned object should have a different GUID immediatly, not on next frame, not 2 frames later.