We have Player[color]lookAt() and Player[color].setCameraMode() which are well and good as far as they go.
I would very much appreciate
Player[color].getCameraTransform() which returns information similar to what lookAt() takes.
These should be available for all colors whether anyone is sitting there or not, including Gray and Black.
A "nice to have" addition is per-player saved camera settings rather than a single global set. Free up the 20 bindings and instead have hotKey-bindable setCameraView option for the player. Not sure how to phrase that, but basically "connect the current camera view to this hot key".