I've been trying to play TTS with friends recently, however the game would crash whenever I would load into a scripted game, so to try and fix this I uninstalled the game and reinstalled it. This only seemed to make it worse, as I can now no longer open any workshop item that is over a certain size, that I was previously able to play.
Code:
Stack Trace of Crashed Thread 2384:
0x00007FFF405FC660 (MSVCR110) memmove
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFF4EE91279)
0x00007FFF4EE91279 (TTSMasterNativePlugin) (function-name not available)
0x00007FFF4EE9A510 (TTSMasterNativePlugin) ConvertToDXT
0x00000294045B76AD (Assembly-CSharp) ImageLoaderJob.ConvertToDXT()
0x000002940A46CFC3 (Assembly-CSharp) ImageLoaderJob.ThreadFunction()
0x000002940A46B185 (Assembly-CSharp) ThreadedJob.Run()
0x000002940A46B104 (mscorlib) System.Threading.Tasks.Task.InnerInvoke()
0x000002940A46AF6B (mscorlib) System.Threading.Tasks.Task.Execute()
0x000002940A46AED3 (mscorlib) System.Threading.Tasks.Task.ExecutionContextCallback()
0x000002940238E7C6 (mscorlib) System.Threading.ExecutionContext.RunInternal()
0x000002940238E5CB (mscorlib) System.Threading.ExecutionContext.Run()
0x000002940A46ACC3 (mscorlib) System.Threading.Tasks.Task.ExecuteWithThreadLocal()
0x000002940A46A903 (mscorlib) System.Threading.Tasks.Task.ExecuteEntry()
0x000002940A46A7FB (mscorlib) System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
0x000002940A468DC2 (mscorlib) System.Threading.ThreadPoolWorkQueue.Dispatch()
0x000002940A468413 (mscorlib) System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
0x000002940A4684ED (mscorlib) <Module>.runtime_invoke_bool()
0x00007FFF40D8B6B0 (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFF40D11D12 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFF40D38631 (mono-2.0-bdwgc) mono_threads_set_shutting_down
0x00007FFF40D3ACB1 (mono-2.0-bdwgc) mono_threads_set_shutting_down
0x00007FFF40D35268 (mono-2.0-bdwgc) mono_threads_set_shutting_down
0x00007FFF40D34FF6 (mono-2.0-bdwgc) mono_threads_set_shutting_down
0x00007FFF6D946FD4 (KERNEL32) BaseThreadInitThunk
0x00007FFF6DDFCEC1 (ntdll) RtlUserThreadStart
This is the part of the error log that I think is showing what's wrong. Any help would be appreciated.
I am on Windows 10 and should be using the most current version.