When I set a tint for a loaded object and save the game to a workshop, the tint will show correctly for me, but not other players.
For example, I am creating a custom game where four sets of chess pieces are loaded. I use the default "wood" chess pieces from the basic components, and change the tint of each set to distinguish them as red, blue, yellow, or green.
If I save the game to the workshop and ever load it new, the colors appear properly for me. However, any player that joins the game will see all four sets as the base wood models with no tint.
To correct this I have to edit the tint every game - going into tint and saving isn't enough, I actually have the change the value for each group of pieces. Other players can now see the correct tint, but resetting/reloading the game or adding new players forces me to redo this every time.
I have also tried saving the objects themselves with the tint loaded but this has not fixed the issue.
Is there any way to fix this problem? I would expect tints would save like any other object property into multiplayer games. I have found a few threads with similar (not exact) issues but have not found any resolutions.
Thanks!